Game content and materials are trademarks and copyrights of their respective publisher and its licensors.Target: One creature Flickering flame dances across your blade, then springs toward your target as you sweep your sword through the air.
Much like a sorcerers spells, each stance or maneuver is a specific ability that a character might know. But while a sorcerers spells rely on arcane power that is depleted by continuous use, a martial adepts abilities are always available to him as long as he has a few minutes to prepare the maneuvers he wishes to use. The lists of maneuvers and stances that begin on the next page are organized by level in ascending order, and alphabetically by discipline in each levels list. In these lists, the discipline names are truncated or reduced to one word to save space. The scimitar, light mace, light pick, spear, and falchion are the. The complex spinning and slashing of the curved blade incorporated into many Desert Wind maneuvers. Desert Wind, providing the initiator with agility and maneuverability. ![]() Area: 30-ft.-radius burst centered on you Duration: 1 minute Saving Throw: Fortitude negates Your weapon bursts into flames as you twirl it over your head. With a flourish, you cause the fire to explode with a blinding flash. ![]() Fortitude save (DC 11 your Wis modifier) or be dazzled for 1 minute. When you initiate this maneuver, fire trails from your melee weapon. ![]() As you swing your burning blade, it stretches out beyond your normal reach to scorch your. Strength score, feats, and other effects that increase your melee damage. For example, an attack with a longsword that normally deals 1d84 points of. The radius of the spread is determined by the size of the target creature. All creatures in the area, including your enemy, take 6d6 points of fire damage, with a Reflex save (DC 13 your. Each time you exit a square adjacent to an enemy, you can first make a single melee attack. Effect: One summoned fire elemental Duration: End of turn A wave of heat sweeps over the area, forms a small dust funnel, and ignites into flame next to your foe. It takes no actions or attacks of opportunity during your turn. Area: Cone Duration: Instantaneous Saving Throw: Reflex half With a defiant roar, you summon your ki and unleash it, igniting it with a combination of your meditative focus and seething fury. With this maneuver, you blast forth a cone of fire that deals 6d6 points of fire damage to. Creatures in the area can attempt Reflex saves (DC 15 your Wis modifier) for half damage.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |